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- Newsgroups: comp.sys.amiga.hardware
- Path: netcom.com!skelsey
- From: skelsey@netcom.com (Steven L. Kelsey)
- Subject: Re: Warp Engine RAM
- Message-ID: <skelseyDpuCK5.Cq@netcom.com>
- Keywords: Warp Engine
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- References: <skelseyDpL5wJ.6rp@netcom.com> <1486.6675T167T480@iig.com.au>
- Date: Sun, 14 Apr 1996 07:24:05 GMT
- Sender: skelsey@netcom5.netcom.com
-
- In article <1486.6675T167T480@iig.com.au>, Mark P Allen <mpa@iig.com.au> wrote:
- >
- >On 09-Apr-96 18:21:55, Steven L. Kelsey wrote:
- >
- >Re: Warp Engine
- >
- > SLK> The thing to remember is that you should propperly set the jumpers
- > SLK> according to the types of SIMM's you have, and then install them in a
- > SLK> reasonable order.
- >
- >I have 2 x 16MB SIMMS (60ns) which, to all intents and purposes, provide a
- >contiguous 32MB block. However I found running "warpram" (a small,
- >undocumented inclusion on the install disk) removed problems with the VLAB
- >Motion (random flashing frames during playback), (very occasional) SCSI
- >errors and slight, but persistent instability in my A3000T.
-
- If I remember correctly, the functionality of the WarpRAM program is
- included in the PROM code that is executed at Autoconfig time. Its main
- function is to cleanup KickStart's poor job of memory sizing. You shouldn't
- have to run this program unless you have disabled the Autoconfig PROM. It
- should be safe to run, though, and best if put before the SetPatch command.
-
- >I have still not determined the cause of the VLAB's "data transfer phase"
- >error, that makes sure I cannot play one 20 minute video segment without
- >seeing it at least once, making recording the program frustrating.
- >
- >Whether this problem is generated by the Warp Engine, VLAB, CV64,
- >OpalVision, TBCPlus, Toccata, PSU, RAM I don't know.
-
- Sorry, nothing comes to mind here.
-
- > SLK> I hope this helps some of you out there get the most out of your Warp
- > SLK> Engine, and puts to rest some of the doubts and concerns some of you had
- > SLK> about the Warp Engine's capabilities.
- >
- >Thanks for the input, it's heartening to see your presence. However the
- >bit about "doubts and concerns" also applies to the Warp Engine's future.
- >060, PPC? Enquiring minds would LOVE to know :^)
-
- Well, I'd love to be able to tell you the future... :o ... but that's not
- my department. Actually, I can't even disclose what little I do know about
- certain companies' future plans. This is one of the hazards of being a
- freelance consultant/contractor: you can't tell anyone anything about anybody
- else that's not already public knowledge, for obvious reasons. OTOH, I will
- try to comment on things that I can from time to time, especially when it
- concerns the capabilities or proper operation of the products I have designed
- in the past. I really haven't had the time to follow, let alone respond to,
- many of the issues in this group for some time. I wish I had more time to
- keep up with all the happenings in the Amiga community, but life in a start-
- up company is @#$%, as some of you probably know.
-
- >Regards,
- >
- > Mark
-
- -Steve
-